
namespace BadAssTanks
{
    public class WorldTile
    {
        //private CustomSprite m_sprite = null;

        //private float xPos, yPos;

        //public WorldTile(CustomSprite sprite)
        //{
        //    m_sprite = sprite;
        //}

        //public void SetLocation(float x, float y)
        //{
        //    xPos = x;
        //    yPos = y;

        //    m_sprite.SetLocation(x, y);
        //}

        //public CustomSprite GetSprite()
        //{
        //    return m_sprite;
        //}

        //public void Render()
        //{
        //    m_sprite.Render();
        //}

        //public void Destroy()
        //{
        //    if(m_sprite != null)
        //        m_sprite.Destroy();
        //}
    }
}
